![]() Fixed blank game screen when the system returns from Hibernation.Fixed a pointer overwrite issue in the M68K driver on savestate load.Fixed interpolation for the YM2203 interface.Added support for new modules to debug tracking. ![]() Ported MSM5232 sound from MAME and updated Fairyland Story to use it.Even the Neo Geo macro buttons work again! There is all the usual goodness from the rest of us too. We wish him look and are excited by his progress. The release builds posted here are compiled with MSVC and are not affected.Ī quick mention goes to Romhack too, who is doing excellent work porting FB Alpha to the QT framework. It also seems to affect older versions of MAME compiled with newer GCC compilers in the same way. This has been around for a while and a fix still eludes us. An example is heads missing from the zombies in Altered Beast (and the zombies not clearing from the screen when you kill them). Later versions of GCC subtly mis-compile the M68000 core. He has also added vbt's Choplifer driver to the Sega System 1 driver.Ī little warning for self-compilers and port maintainers. He has also improved iq_132s old Kaneko Super Nova driver which is now enabled in release builds with more games supported. We welcome dink to the team who has done a lot of excellent work on save state and general bug fixes. This one sees the addition of a new team member.
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